Doesn't hurt.Ħ) Sex Appeal - Opposite sex characters react more favorably/Same sex characters are annoyed. You basically counteract this by sleeping more hours. Just load if you get addicted.ĥ) Fast Metabolism -+2 Healing Rate/ Poison Resistance & Radiation Resistance start at 0. Just load if you get addicted.Ĥ) Chem Resistant - Half the chance to get addicted/Chems last half as long. Getting a -30% to total damage will gimp your character late game.ģ) Chem Reliant- Faster recovery from chem addictions/Twice the chance to become addicted.
Once you get the sniper perk, you will already have a high critical rate. Perks are rare and having a perk at every fourth level rather than third is the ultimate kick in the teeth.Ģ) Finesse - +10% Critical chance/-30% total damage. You might not have a perfect build, but since every attack costs 1 less AP and coupled with another perk, utilising the Gauss Pistol means you're basically shooting 6 times in one round, which is insane.ġ) Skilled: +5 skill points per level/-1 Perk rate. This is the second recommended if you choose not to use small frame. Every stat point counts for the perfect build.Ģ) Fast shot - All throwing and firearm attacks cost 1 less AP/Cannot aim attacks. Weight is hardly an issue as the first city you enter, you'll get a carry mule in Sulik. Skill point penalty is like a drop in the ocean, you're basically drowning in skill points later on.ġ) Small Frame - +1 Agility/Carry Weight = 25 + (15 x your Strength). This is the essential trait to have if you want to have a perfect build. If you just completed FO1 and are just playing FO2, I highly recommend this build.ġ) Gifted - +1 to all SPECIAL stats/-10% to all skills, 5 less skill points per level. This means i'm focusing on guns and not a melee build as combat in FO2 is really tough. Now if you skipped the S.P.E.C.I.A.L introduction let's get to the best possible character for beginners. It also determines the initial level of the Gambling skill. Luck also affects the chance to score a critical hit on a target, with the standard being that the Critical Chance is equal to the subject's Luck (keep in mind, standard means without perks, traits, or aimed shots). Luck: Affects the chances with the virtual dice of the game: a high Luck increases the likelihood to succeed a roll, while the opposite is also true. Intelligence: the number of new skill points per level, dialogue options, and many skills.Īgility: Ups some of your skills related to agility but most importantly every 2 even numbered AG gives you 1 AP and also ups your AC (which increases your dodge) So if you have 2 you can hire 1 companion, 4 charisma you can hire 2 etc etc. It also determines how far away they start from hostilities in random encounters.Įndurance: Hit Points, Poison & Radiation Resistance, Healing Rate, and the additional Hit Points per level.Ĭharisma: Summary basically every even number gives you the ability to hire a companion. A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. Perception: Sequence, ranged combat distance modifiers and the First Aid, Doctor, Lockpick, Traps and Pilot skills. Not meeting a weapon's minimum Strength requirement penalizes aim accuracy with that weapon by -20% for each missing point in Strength. of Carry Weight (with the Small Frame trait, it is 15 instead). Strength: Carry Weight and satisfying the minimum Strength requirements on weapons. For the description of what each stat does, I'll just utilise what is on the Falloutpedia. We'll skip straight to the S.P.E.C.I.A.L system.
FALLOUT 2 RESTORATION PROJECT GUIDE REDDIT MOD
You also need the mod to be able to maximise your stats. It fixes a whole host of bugs in the Vanilla version of FO2, as well as including some cut quests and locations from the original FO2.
FALLOUT 2 RESTORATION PROJECT GUIDE REDDIT INSTALL
Before I start, please do install the wonderfully made mod Killap Restoration Project (RP).